using System;
using ns27;

namespace Triton.Game.Mapping
{
	[Attribute38("UIHeader")]
	public class UIHeader : ThreeSliceElement
	{
		public UberText m_headerUberText => method_3<UberText>("m_headerUberText");

		public UIHeader(IntPtr address, string className)
			: base(address, className)
		{
		}

		public UIHeader(IntPtr address)
			: this(address, "UIHeader")
		{
		}

		public void SetText(string t)
		{
			method_8("SetText", t);
		}
	}
}
